

Maya LT can create and modify assets of any size and export FBX files containing up to 25,000 polygons per object. LT has the lion's share of the functionality of Maya, though some functionality has been stripped out - notably for rendering, though some advanced animation tools are gone too. "Our first release is very, very focused on creating assets for casual mobile games." This led the company to "dust off Maya and look at whether we could create a specific version for casual mobile gaming," he says. However, when Autodesk investigated the issue, it found that developers, even small developers "who made the switch were satisfied with the efficiency." "Accessibility, learning curve - there's a lot of reasons people aren't using 3D," says Patel. pricing, with plans similar pricing elsewhere.)Īutodesk's Maurice Patel tells Gamasutra that because "projects are short lived, and projects can ramp down," there's a lot of interest in short-term pricing options.Īs for the tool, the company recognizes that more developers could fit 3D into their workflows if they had a more accessible version of Maya. Maya LT, which comes out today, is available on Mac and Windows (though not Linux, unlike the mainline Maya) at $795 for a perpetual license or soon in a monthly, quarterly, or annual rental plan, at $50, $125, and $400 respectively (That's the U.S. Today at Unity's Unite conference, Autodesk announced Maya LT, a new, slimmer version of its popular Maya modeling software designed to be affordable for smaller developers.
